Vibrunnica 0 Report post Posted January 29, 2007 HAMPASSSSSSS....... tgh syok2 sculpting....dia kuar plak ni....tak leh save dah...... RAM 2GB pon tak cukup...hmmm... Quote Share this post Link to post Share on other sites
Dark Crow 0 Report post Posted January 29, 2007 Aku harap nxskynet jadi jujur dan berubah. Satu aku nak katakan, nak belajar ZBrush tu ok memang bagus tapi aku sarankan sepaya korang belajar software mainstream yang lain sprt Max, Maya, XSI dulu sebelum usik part ZBrush sebab ZBrush ni is just a support tools untuk detailkan lagi model. Elok kalau korang buat base mesh dari software lain pastu import kat ZBrush tu further sculpting. Ini penting sebab topologi poly loop korang kena betul untuk mudahkan nak animate nanti. Lain la kalau korang nak buat static model cam patung ke itu tak kisah buat straight dari ZBrush. Kesimpulanya belajarlah 3D dengan pipeline yang betul terutamanya dalam bidang game modeling. ZBrush ni bole pakai tuk buat normal map tuk sesuatu base mesh tu. Memang bagus. Quote Share this post Link to post Share on other sites
LanoV 22 Report post Posted January 29, 2007 Mana nak carik RAM banyak tu punya memory, Vib... banyak tul makan memory ZBrush nie yek. Nak buat still image pun dah makan banyak memory, belum lagi integrate kat dalam game tu... kena tunggu 10 tahun lagi kot.Aku rasa baik kita main low polygon dulu sebab memandangkan teknologi yang ada sukar nak digunakan untuk objek dalam game. Selaras dengan tajuk asal thread nie iaitu GAME MODEL SHOWCASE, ada baiknya model2 yang dihasilkan dalam bentuk wireframe dan juga dalam bentuk yang dah render. Quote Share this post Link to post Share on other sites
hoyoyo80 3 Report post Posted January 29, 2007 lanog:p aku dan mail model dlm format 3d kat ko:p wakakak Quote Share this post Link to post Share on other sites
MalaYneuMaya 4 Report post Posted January 29, 2007 assalamualaikum...larr...tipu yer nko nxskynet...spm dh dkat jgn ler tetipu..x berkat nnti...kang antu gigit kang aaaa Quote Share this post Link to post Share on other sites
nxskynet 0 Report post Posted January 29, 2007 (edited) Alamak Kantoi!!!!! Takper laaa,nanti sky wat modelling btol2 laaa... Edited January 29, 2007 by nxskynet Quote Share this post Link to post Share on other sites
LanoV 22 Report post Posted January 29, 2007 Malyneu.. hantu tu macam pocong je aku nengok. Gerun gak la... kalo ada game hantu2 malaysia nie...Errkk... nxskynet, selamba je ko yek lepas terkantoi hari nie.... hehehehe. Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted January 29, 2007 Tula, rilek je dia muncul tanpa perasaan bersalah, meh sini aku hantar kat guru besar biar kena berdiri atas kusi.. hahaha. Quote Share this post Link to post Share on other sites
nxskynet 0 Report post Posted January 29, 2007 Takutnyer..... zsuperextreme Quote Share this post Link to post Share on other sites
hoyoyo80 3 Report post Posted January 29, 2007 tak baikla ko buat camtu...tak pandai takper..memandai-mandai tu yg jadi penyakit...tp bukan susah sgt pun modelling ni sbnarnya...aku lebih seram lagi texturing...eeee...geli!!! Quote Share this post Link to post Share on other sites
Vibrunnica 0 Report post Posted January 29, 2007 Hmmm... ni kerekter Low Poly.... (aku design lepas main game Arena Pahlawan ).. rasa2 cukup low tak...?PS: Brapa byk poly(max) utk satu kerekter ..?? File apa..(obj..3ds..lwv...????) .... Senang citer...brapa byk poly utk satu stage environment...?? Aku jenuh la dok design... tapi haram tak tau spec... .. aiseh byk tanya la plak... Quote Share this post Link to post Share on other sites
LanoV 22 Report post Posted January 30, 2007 (edited) Wahh.. 149 count je.. hebat2... kalo buat kotak2 macam brick lagi rendah count dia tapi nampak bersegi2 le kan. Kalo buat minima 150 count dijadikan guideline bagus gak kot, selain Height (Tinggi) dan Length (Lebar) maksimum standard untuk sesebuah objek.Aku ingat, dalam format 3Ds le si ZX perlukan.Ps:/ to Hoyoyo, aku dah terima fail 3ds tu.. thank you very much. Edited January 30, 2007 by LanoG Quote Share this post Link to post Share on other sites
hoyoyo80 3 Report post Posted January 30, 2007 okla...petang nanti aku kasik screenie camner nak save bilangan poly tp takderla kotak sgt rupanya...kira sket tips la konon, stakat yg aku paham...game zaman baru ni mmg bleh guna 3000-5000 tris utk character, tp kalu enjin buatan sndiri,aku biasa around 1500 ke bwh jer... Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted January 30, 2007 Wah bagus...bagu.. bleh tahan gak tu.. so korang nak contribute ke? boleh la send fail ko dalam bentuk 3ds dan texturenye sekali.... nanti masuk dalam kredit. Quote Share this post Link to post Share on other sites
LanoV 22 Report post Posted January 30, 2007 Kalo pakai hantu lepat buatan malayneu tu best gak... hehehehe. Teringin aku nak tembak hantu tu.. kekekeke. Quote Share this post Link to post Share on other sites
MalaYneuMaya 4 Report post Posted January 30, 2007 assalamualaikum...hehe..ko minat ke LanoG? tpi dia xder tgn laa...camne nk baling bom...wahahaha Quote Share this post Link to post Share on other sites
MalaYneuMaya 4 Report post Posted January 30, 2007 assalamualaikum...layak ker nih masuk game ko zx? kehkeh Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted January 30, 2007 Memang layak la MalayNeuMaya, menarikk... hehehe... kalau boleh ko letah "MESH SMOOTH" ataupun SPHERE MODIFIER.. supaya tak nampak petak sangat... ko buat adjusment pastu kita tengok lepas tu. Quote Share this post Link to post Share on other sites
nxskynet 0 Report post Posted January 30, 2007 Saper kat sini tau software aper yg dapat kurang kan polygon lepas model yg ader polygon sampai beribu-ribu??? Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted January 30, 2007 pakai je 3dsmax, pastu pilih MULTIRES -> genereate -> tukar percent -> dan vertex pun kurang. Quote Share this post Link to post Share on other sites
MalaYneuMaya 4 Report post Posted January 31, 2007 assalamualaikum...Build7 - bukit paling tinggi tu ader sngkut sket la zx...(aku mmg suka main kat bukit...hahaha)pakpandir tu nnti aku edjas...tpi nnti poligon dia akn naik lagi laa..lagi satu anim. dia nko wat ker? takpun kasi aku wat, aku tau nko bz hehe , nko bagi ler 'keadaan' diayg aku prasan:'jalan''idle' - kibas2 tgn'tembak'tu jer kan? Quote Share this post Link to post Share on other sites
LanoV 22 Report post Posted January 31, 2007 Satu action special pak pandir... "angkat kain pelikat dia", kekekeke..... Quote Share this post Link to post Share on other sites
Vibrunnica 0 Report post Posted February 1, 2007 Tadi call ZX... dia ckp...polycount antara 500 - 1000... kalo texturing dlm .bmp file..... Orang semut... Quote Share this post Link to post Share on other sites
Vibrunnica 0 Report post Posted February 1, 2007 Umah lama ngan pokok..... hmmm...mana nak cekau texture nih...? Quote Share this post Link to post Share on other sites
LanoV 22 Report post Posted February 1, 2007 Nice image.. jangan lupa buat meja kedai kopi. Boleh malam2 kita lepak situ.. lepas penat tembak menembak dalam game tu nanti. Tiang rumah tu sesuai untuk main sembunyi2..... hehehehe. Quote Share this post Link to post Share on other sites