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hoyoyo80

Engine Irrlicht Cam Best

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a'kum dan selamat sejahtera warga putera:D

Kat sini aku nak perkenalkan kepada programmer C++ yang tak tahu kehadiran enjin 3d ini,irrlicht:D

Aku berminat la plak tengok enjin ni,dari aku belajar dx7 dan terus mencoding guna VB, baik aku test pengetahuan aku ttg C++ guna enjin ni,enjin ni tak perlu la kita study directX or opengl,terus jer belajar api irrlicht ni...hehehe...tp aku jarang program guna C++,so kena baca sket2 balik:P

http://irrlicht.sourceforge.net

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Wow, sangat menarik.. thanks a lot for the link hoyoyo80..

Tengok features dia yg ada, sangat melampau best gile..

* High performance realtime 3D rendering using Direct3D and OpenGL [more]

* Platform independent. Runs on Windows95, 98, NT, 2000, XP and Linux.[more]

* Seamless indoor and outdoor mixing through highly customizeable scene mangagment. [more]

* Character animation system with skeletal and morph target animation. [more]

* Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]

* Lots of built in materials with vertex and pixel shader support [more].

* .NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET.

* Platform and driver independent fast software renderer included. It features z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing.

* Powerful, customizeable and easy to use 2D GUI System with Buttons, Lists, Edit boxes, ..

* 2D drawing functions like alpha blending, color key based blitting, font drawing and mixing 3D with 2D graphics.

* Clean, easy to understand and well documentated API with lots of examples and tutorials.

* Written in pure C++ and totally object orientated.

* Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]

* Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]

* Fast and easy collision detection and response.

* Optimized fast 3D math and container template libraries.

* Directly reading from (compressed) archives. (.zip)

* Integrated fast XML parser.

* Unicode support for easy localisation.

* Works with Microsofts VisualStudio6.0™, VisualStudio.NET 7.0-8.0™, Metrowerks Codewarrior, and Bloodshed Dev-C++ with g++3.2-4.0.

* The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.

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best mmg best, yang paling best part FREE dan tak perlu kotorkan tangan dengan directX:P

tp aku ni belajar C++ tak berguru la...so bila masuk OOP element tu mmg slow gak nak tangkap,tp slow2 la...pas aku belajar baru test irrlicht:D

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Arr.... Tak paham lar nak guna program nih!

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Hoyoyo, kau nie asyik bz jerkan, sampai game remake kau pun tak terbuat. Boleh aku tanya tak, apa sebenarnya kerja kau, kau nie pelukis model ker, atau programmer? Dulu kau ada ajar aku macam mana nak gunakan .dat tapi sampai sekarang aku tak dapat lagi. hahaha sebab aku buat game guna vb, kalau guna c senang la nak buat call .dat fail tu.

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Aku kerja bahagian Public Health la...programming dan 3d modelling ni hobby jer,berguru dari internet(hehe)...game tu kalau aku benar2 hendak mmg dah siap enjin nya cth interaksi dengan objek,interaksi dengan orang lain,movement macam attack dan sbgnya...tp aku rasa cam takda sambutan jer so aku buat movement,camera rotation dan buat AI dapat kejar aku(tp simple jer la),pastu aku stop dan layan naruto

Kalau bleh aku nak transfer project ni guna Irrlicht..

Lamhazim:

Ngko kena blajar C++ baru boleh guna enjin ni,aku sndiri pun tak yakin bleh guna:p

ButaKomputer:

Sedap nama:p remake senang jer, tiru landscape,tiru jalan cerita,so aku concerntrate modelling dan programming jer la...dialog ambil la bulat2...biggrin.gif

Edited by hoyoyo80

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Ngko kena blajar C++ baru boleh guna enjin ni,aku sndiri pun tak yakin bleh guna:p

aku rasa not necessarily guna C++ ..language lain yg OOP pun boleh.. just imports the DLL file, then guna je la class/functions dlm tu..

aku ingat nak cuba jugak, tapi sekarang ni tak ada masa.. tak tau la bila boleh lapang dan bersemangat.. ingat nak pakai .NET languages, probably C#..

aku tak minat buat game, too tedious for me.. mungkin buat visualization shj..

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Oh hoyoyo ko kire sama macam aku la, kerja aku tarik kabel.... kekekek.... dan jadikan development game sebagai hobi.

Kau ingat tak game pendekar, sekarang aku dalam proses tukar kepada 3d.....

Tima kasih puji nama aku.

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makin ramai org buat,makin bersemangat la...jomla...carikla projek simple2 jer....irrlicht ni ok apa?tak yah sibuk nak jenguk directX or opengl....buat puzzle ker,o carik flash game dan remake utk belajar...meriahkan la pembangunan permainan utk putera,ramai org terer C++ kat sini sebnarnya.

Game pendekar tu kalau 3d mmg gempak ler,pinjam la model Neverwinter night sementara buat model sndiri...

Boleh guna selain C++ tp aku dngr support byk dlm c++ jer,visual basic baru tu apa namanya?pun support gak...

http://www.ogre3d.org/

ni lagi satu enjin,try la utk projek masing2,pastu kita bincang mana best:D

Edited by hoyoyo80

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makin ramai org buat,makin bersemangat la...jomla...carikla projek simple2 jer....irrlicht ni ok apa?tak yah sibuk nak jenguk directX or opengl....buat puzzle ker,o carik flash game dan remake utk belajar...meriahkan la pembangunan permainan utk putera,ramai org terer C++ kat sini sebnarnya.

Game pendekar tu kalau 3d mmg gempak ler,pinjam la model Neverwinter night sementara buat model sndiri...

Boleh guna selain C++ tp aku dngr support byk dlm c++ jer,visual basic baru tu apa namanya?pun support gak...

http://www.ogre3d.org/

ni lagi satu enjin,try la utk projek masing2,pastu kita bincang mana best:D

nak tanya hoyoyo80 laa

ko guna c++ compile yg mana satu?

kan dlm pasaran banyak jenis

visual c++, borland c++ dan sebagainya

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assalamualaikum...

nak tanya hoyoyo80 laa

ko guna c++ compile yg mana satu?

kan dlm pasaran banyak jenis

visual c++, borland c++ dan sebagainya

kalau aku, elokla guna compiler DEV-C++ ...program ni freeware dan opensource..kita ada tutorial jugak pasal irrlicht ni kat SINI

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