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sharul_1

game psp paling best korang main

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main la silent hill tentu idup anda dselubungi misteri....ha ha ha idup psp :P

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buat mase ni aku stick ngan TEKKEN 6 utk best fight game
[img]http://images.wikio.com/images/s/6b5/portada-tekken6-psp.jpg[/img]

SOCOM FIRETEAM BRAVO 3 sbb support smpi 4 adhoc
[img]http://www.gamesonsmash.com/wp-content/uploads/2009/11/SOCOM_Fireteam_Bravo_3.jpg[/img]

game kontroversi DANTE'S INFERNO yg byk tiru skill GOW
[img]http://www.games101.com.au/images/dantes_inferno_uk_boxart_psp.jpg[/img]

tp skang aku dok layan game kelakar ni jew
[img]http://farm5.static.flickr.com/4041/4289132873_128a03a382.jpg[/img]

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salam

waw! dante's ada kat psp ka?
aiseyman.. aku ketinggalan zaman btol
haha.. requirement fw apa ni bro?

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[quote name='ArchNide' date='25 March 2010 - 03:32 PM' timestamp='1269502326' post='1023002']
salam

waw! dante's ada kat psp ka?
aiseyman.. aku ketinggalan zaman btol
haha.. requirement fw apa ni bro?
[/quote]

yup basic require 5.50 tp dah byk yg dah siap patch utk 5.00m3-6 so xpayah update tinggi2 pn leh men

[quote name='khairul anwar' date='25 March 2010 - 04:22 PM' timestamp='1269505364' post='1023009']
eh inferno tu yg masuk paper itu ari ke?
[/quote]
herm lebih kurg la tp aku men justsekadargame xde pn rase feel sgt cam yang dalam paper yu published.
aku xla feel game tu macam betul2 like in hell

latest game for today

Prinny 2 Tokkou Yuugi Akatsuki no Pants Daisakusenssu JPN

[img]http://i47.tinypic.com/2lxjeow.jpg[/img]:
CFW : 5.00 M33-6 or higher
SIZE:784 MB (ISO)

Tenshin Ranman Happy Go Lucky JPN

[img]http://img683.imageshack.us/img683/9637/happyws.jpg[/img]
CFW : UNTESTED
SIZE: 1.69 GB (ISO) Edited by zer0Nehza

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[quote name='ArchNide' date='02 February 2010 - 03:50 AM' timestamp='1265053800' post='953353']
salam..
<blockquote><div><cite>braderitam77 wrote:</cite>ArchNide....game apa yg mu suggest kat aku tu ...takde pun...klu leh tlg bg tau aku game yg genre nyer mcm silent hill (ala2 yg survival atau yg syhco ckit) ...best wooo...ok tq</div></blockquote>
tak appear pic ek?
yang tu silent hill shattered memories. try goog or tgk preview
kat <a href="http://www.konami.com/shsm/" target="_blank">sini</a>
p/s: kalau ada simpton2 kelemahan jantung sila tanggung sendiri. hehe..
[/quote]

silent hill shattered memories dah pun aku tamatkan...rasanya aku seram lg game nie..(lebih2 lg bila nightmare...ha ha melilau cari jalan kuar...)....ada lagi tak game yg seantero ngan nyer tak lg......

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game ape yang latest menge"syok"kan korang main kat psp nie?

cian psp aku,
berbulan2 tido da nie

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[quote name='khairul anwar' date='13 April 2010 - 12:50 AM' timestamp='1271091021' post='1025399']
game ape yang latest menge"syok"kan korang main kat psp nie?

cian psp aku,
berbulan2 tido da nie
[/quote]
try la silent hill origins atau shattered memories......nak tau gak melilau ke tidak bila kena kejo dgn mambang2 tu ekekekek(tp bg yg minat la sycho game cam nie..)

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[quote name='braderitam' date='13 April 2010 - 03:51 PM' timestamp='1271145093' post='1025488']
try la silent hill origins atau shattered memories......nak tau gak melilau ke tidak bila kena kejo dgn mambang2 tu ekekekek(tp bg yg minat la sycho game cam nie..)
[/quote]

silent hill aku ade try
tapi [img]http://www.mesra.net/forum/style_emoticons/default/wacko.gif[/img] [img]http://www.mesra.net/forum/style_emoticons/default/wacko.gif[/img]

tak reti la
hehehe...

btw
ade ape game lagi yang korang recommended?

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khairul ko suka genre game yg cammana....haaa dah try GOW tak? best tulll...(ekekek ada la path yg best..sapa dah main tentu tau ekekkeke).. Edited by braderitam

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[quote name='braderitam' date='14 April 2010 - 02:30 PM' timestamp='1271226608' post='1025651']
khairul ko suka genre game yg cammana....haaa dah try GOW tak? best tulll...(ekekek ada la path yg best..sapa dah main tentu tau ekekkeke)..
[/quote]

GOW yang 1st nye kan?

da main da...

hehe..

lain2 game plz...

aku ske main fighting ngan racing game
tapi racing cam kurang je tuk psp

kalo ade pun kurang best (NFS macam takde feel je main)

advance pun minat gak macam GOW nie
takde la rumit sangat..

ape game yang korang leh suggestkan?

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GOW kat PSP bila depa nak sambung aa?
chain of olympus memang syok tapi kejap
sgt rasa maen.

dante's kat PSP kureng
sebab impak pukulan kat resakse/enemy tak macam
impak GOW.. pukul dante's nye resakse macam pukul angin je, takde impak langsung. takleh blah arr

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[quote name='ArchNide' date='14 April 2010 - 08:17 PM' timestamp='1271247472' post='1025692']
GOW kat PSP bila depa nak sambung aa?
chain of olympus memang syok tapi kejap
sgt rasa maen.

dante's kat PSP kureng
sebab impak pukulan kat resakse/enemy tak macam
impak GOW.. pukul dante's nye resakse macam pukul angin je, takde impak langsung. takleh blah arr
[/quote]
laaa baru nak main dante nie...

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[quote name='braderitam' date='20 April 2010 - 05:14 PM' timestamp='1271754893' post='1026520']
laaa baru nak main dante nie...
[/quote]
hehe.. maen je la
kot-kot ko ske..
laen orang laen citarasa
p/S: update dulu ko nyer CFW

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[quote name='ArchNide' date='21 April 2010 - 10:16 PM' timestamp='1271859375' post='1026766']
hehe.. maen je la
kot-kot ko ske..
laen orang laen citarasa
p/S: update dulu ko nyer CFW
[/quote]
aku punya CFW 5.00 33M leh support ker

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salam..
[quote name='braderitam' date='23 April 2010 - 05:23 PM' timestamp='1272014619' post='1027117']
aku punya CFW 5.00 33M leh support ker
[/quote]
tak sure lak 5.00 M33 boleh ke idak. Nak safe untuk maen game² baru better update.
sebab aku try² je trus kat CFW 5.50 GEN-D3. Running ok je

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kepada sesapa kaki MGS
leh la layan Metal Gear Solid: Peace Walker
hehe.. masyukk!

neh kasi paste skit poster kenal-kenalan
[img]http://i39.tinypic.com/51r4mb.jpg[/img]

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Previews
Check out our exclusive interview on the just-announced God of War PSP follow-up.

By Matt Leone 05/04/2010 Ever since the credits rolled on God of War 2, Sony has presented God of War 3 as the end of a trilogy. The game that would answer tons of questions and see Kratos finish his fight against the gods. And well, they threw around the word "trilogy" a lot.

But Ready at Dawn creative director Ru Weerasuriya prefers "quintology."
He's half-joking when he says it, driving home a point about how his team's God of War: Chains of Olympus and today's just-announced Ghost of Sparta build on the overall series canon, but it's a nice way of mentioning that Sony's not ready to give up on the franchise just because they've completed the primary story arc.

Ghost of Sparta, as announced in a press release this morning, fills the story gap between God of War 1 and 2 and includes upgrades relative to Chains of Olympus, like a longer campaign, larger bosses, improved enemy intelligence and textures, new magics and abilities, and more characters on screen at once. Much like every other God of War game, it will be single-player only, but unlike the rest of the series, it won't ship in March; Ghost of Sparta has a sometime-in-2010 release date.


After reading the announcement, I tracked down Weerasuriya and Ready at Dawn game director Dana Jan to talk about it in greater depth. Sony reps warned me ahead of time that the duo wouldn't be able to be go into much detail on specific gameplay features since they're saving a lot of that for E3 in June, so I'll pass along that same warning here, but read on if you want to know what they're able to say at this point.

1UP: OK when did the development on this one start? The day after Chains of Olympus wrapped?

Ru Weerasuriya: No, there was a lapse in time when we sent our dev kits back... [Laughs] You know what? I can't even remember. I think it was September of 2008.

1UP: A couple year development cycle, roughly?

RW: Yeah, a little less than that, but yeah.

1UP: So when you sat down in September and started thinking of ideas for this game... I know you can't say much about what the features are, but what were the main things on the to-do list?

Dana Jan: Well one of the things is we wanted to go back [and look at what people said about Chains of Olympus]. Obviously people wanted to have a bigger experience than the previous game, and it's something that we wanted to do as well. We looked at the things that we knew, right after finishing the first one, we wanted to improve upon... We started itemizing those things, and looked at, "Is it possible to improve on these things."

Because some of it comes down to obviously, you know, limitations of what can be done with time and hardware and personnel. But I think that we came up with a fairly large list of things that we were able to actually expand upon and improve and retool. And I think overall, the game's just going to be bigger, better, more polished, and [with] probably a lot more stuff than I think people are going to expect will be in this game.

1UP: Will there be anything that got cut from the first game? I remember hearing that Chains of Olympus started much larger.

DJ: I think every game goes through its cuts and its trim down processes. There's certainly... I'm sure there are plenty of ideas, whether consciously or subconsciously, we actually brought back. There are characters that appeared in our last game who got treatments in this game that are different from before, and we've found moves and things laying around where it's like, "Oh that's really cool -- why didn't we use that?" ... As far as whole areas or levels, I guess we're not really talking about that right now, but you know, that's obviously a possibility.

1UP: Would there be any hints to find if we went back and looked through the deleted scene bonus features [on the Chains of Olympus UMD]?

DJ: [Laughs] Right off the top of my head, I can't think of any, necessarily.

RW: Now you're going to go look, aren't you?

1UP: I actually did that yesterday... But anyway. Sony's press release mentions that the team in Santa Monica is "collaborating" on development. Are they playing a bigger role than they did on the first game?

RW: Actually, up to now, I would say a smaller role. Right now, the cool thing is we have a very good working understanding with those guys. We work really well with them. We have a lot of respect for the IP they've created. So on this project, it was cool because we had much more freedom in some ways. It was hard to get more freedom than before, because they were really cool on the first game to let us do what we needed to do to own the game. But with Stig [Asmussen, game director at Sony Santa Monica], I think we just kept on going like we did with Cory [Barlog, former director at Sony Santa Monica] -- it was easy and we just went on ahead with them very much allowing us to carve our own path.

DJ: There have definitely been a few opportunities we've had over the course of this project, where both sides came up with ideas that would be interesting to kind of connect the two games together: God of War 3 and this game. And so there are things that you'll find in God of War 3 -- and in this game as well -- that link the two together to keep the mythology going between the two and connect them really well.

SO NANTIKAN RELEASE DIE WAHAHHAHAHAH



[img]http://www.1up.com/media/03/8/0/8/lg/560.jpg[/img]
[img]http://www.1up.com/media/03/8/0/8/lg/559.jpg[/img]
[img]http://www.1up.com/media/03/8/0/8/lg/558.jpg[/img]
[img]http://www.1up.com/media/03/8/0/8/lg/557.jpg[/img]

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wahaha..
sesi memblasah resakse kembali lagi
tak sah kalau tak maen nih!!
cayalah! release date?

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