zsuperxtreme 0 Report post Posted February 9, 2007 Sesapa yang nak buat model untuk game kelab boleh lah gunakan tools ini. Kalau model korang nampak ok dalam Sistem nie, maksudnya model korang boleh dipakai dalam game dan boleh lah post kat aku model korang tu.. Tools nie dibuat atas permintaan our modeller Vibrunnica, sbb bila dia model pastu masuk game semua jadi upside down, so tools nie byk membantuDOWNLOAD : Kajian_Animasi.zip [3.64mb] Quote Share this post Link to post Share on other sites
powerabu 0 Report post Posted February 9, 2007 wahh...cayalah z.knapa klau dive dan duck model tu tak bergerak? Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted February 9, 2007 Sbb model default tu takde animation dive dengan duck.... kalau korang buat model tu nanti korang tambah animation dive dengan duck, so dia akan animate.... ini bukan bug... cuma default model tu takde that part of animation. Quote Share this post Link to post Share on other sites
Dark Crow 0 Report post Posted February 9, 2007 Zsuper kalau saya buat model pakai Max8 pastu apakah langkah seterusnya tuk letakkan model dalam model view tu? Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted February 9, 2007 (edited) Owh... kena export kepada mdl...Cara 1.- Lukis model pada 3dsmax- Export 3ds- Import 3ds ke dalam 3d Game Studio (MED)- Buat bone dan animation- Save (MDL)Cara 2- Lukis model pada 3dsmax- Buat Bone Animation- Export as *.x- Import .X ke dalam 3dgs (MED)- Save (MDL)Cara 3.- Lukis model pada 3dsmax- Cari exporter plug in untuk (*.mdl)*EDIT : exporter pllug in untuk 3dsmax4 ada, tapi yang 8, aku tak jumpa lagi. Edited February 9, 2007 by zsuperxtreme Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted February 9, 2007 (edited) Dark Crow... aku ada cara lagi satuAlat yang kena ada 1. 3dsmax82. Panda Directx Exporter (DOWNLOAD :PandaDirectXMaxExporter4.8.63.0.zip)3. MakeMDL (DOWNLOAD : MakeMDL)Cara.1. Buat model2. Export guna panda *.x export kepada *.x3. Import *.x Guna MakeMDL, export kepada *.MDL Edited February 9, 2007 by zsuperxtreme Quote Share this post Link to post Share on other sites
LanoV 22 Report post Posted February 9, 2007 Fuhhh... canggih betul alat testing nie. Kalo alat nie boleh letak bone dan animation secara automatik lagi power.. hehehe. Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted February 9, 2007 Pergh letak bone otomatik, dasyat tu.. hehehe... mau bertahun belajar fizik baru dpt buat bende tu... kekeke. Quote Share this post Link to post Share on other sites
Langiler 0 Report post Posted February 9, 2007 naper arr den selalu ketinggalan dalam 3d nie... yer la... faktor penghalang adalah kemampuan komputer den sendiri... orang selalu kata, kalau ada kemahuan di situ ada jalan, yer ker? kalo nak load 3dMax pun ambik maa 10 minit, ni kan nak render model tersebut, Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted February 9, 2007 langiler... akupun pc tak power ... pentium III 1200 je... so ko try la pakai model editor yang ringan skit. Quote Share this post Link to post Share on other sites
Dark Crow 0 Report post Posted February 9, 2007 Waaa ok thanks Zsuper. Aku rasa aku buat cara terbaru ko tu, export .X. Nanti aku buat model testing dengan bone. Oh, ya camna dengan nama bagi setiap bone tu? Bole letak apa2 saja ke? Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted February 9, 2007 Nama bagi setiap bone tu boleh letak apa saja, yang penting animation..... biasa animasi dalam mdl ni adalah seperti berikutsampel cara nak namakan frameFRAME1 = stand1FRAME2 = stand2FRAME3 = walk1FRAME4 = walk2FRAME5 = walk3FRAME6 = run1FRAME7 = run2FRAME8 = run3FRAME9 = attack1FRAME10 = attack2berdasarkan nak bagi nama kat frame, ko boleh refer kat button tu... contoh stand, walk, run.... Quote Share this post Link to post Share on other sites
Dark Crow 0 Report post Posted February 9, 2007 Waaa ni sudah bagus!! Game nak buat ek? Ko bole ke programme game tumbuk2 3rd person view. Buat game gaduh cam Fight Club. Siap kalau kena tumbuk muka tersembur darah!! Foooh!!! Layan!! Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted February 9, 2007 Boleh je... mcm GTA ek... tapi GTA tak kuar darah... boleh buat.... Quote Share this post Link to post Share on other sites
Dark Crow 0 Report post Posted February 9, 2007 Tak ini lebih macam arena bergaduh. Bole letak tajuk game tu "Raja Gelangang!!" bole bilih fighter that lepastu masuk arena dan gaduh multiplayer. Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted February 9, 2007 Oh mcm straight fighter la ek... oooo.... apalagi.... kasi bikin... kalau ko bleh buat model tu semua... aku boleh code kan programming nye.... tapi dengan syarat (pas sistem kajian animasi) Quote Share this post Link to post Share on other sites
MalaYneuMaya 4 Report post Posted February 9, 2007 assalamualaikum...zx nk tanya... frame 'STAND' tuh maksudnya 'IDLE' ker? (berdiri wat bodo ) bagus zx tool nih... dapat tahu piawai model nk masok game ko...hehe Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted February 9, 2007 W'salamHa ah frame stand==idle....iaitu berdiri dan wat bodo...hehehe... cuma make sure ko labelkan frame tu "stand".. sbb aku ikut standard. Tools nie mmg bagus, sbb aku pun pakai tools nie... hehehehe... sbb dia adalah WYSIWYG... (what you see is what you get) - dlm game..... Maksudnya kalau korang masukkan file tu ke dalam game takderlah berlaku masalah animasi, texture, atau bone sbb korang dah solve kan masalah tu guna sistem nie..PS: Yang tengah rajin pakai sistem ni adalah our modeller Vibrunnica... kira sistem nie dah jadi part of tools untuk dia buat game dengan aku. Tanpa tools nie mahu jadi masalah besar. Quote Share this post Link to post Share on other sites
Vibrunnica 0 Report post Posted February 9, 2007 hmmm...ni demo skrinshot guna tools kajian..... Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted February 9, 2007 Cunlah bro... .... robot mecha yang menarik... kalau tengok guna sistem kajian, robot mecha nie punya animation memang power Quote Share this post Link to post Share on other sites
LanoV 22 Report post Posted February 9, 2007 Sebuah robot yang cun. Bagus betul ler vibrunica nie, memang macam2 makhluk dia boleh design... Robot 2 kaki nie cuma boleh jalan dan berlari je lah kan... nak merangkak dan berenang takde tangan plak.. hehehe. Quote Share this post Link to post Share on other sites
Dark Crow 0 Report post Posted February 10, 2007 Okeh cool!! Nanti aku create satu character cam ala street fighter!! Quote Share this post Link to post Share on other sites
Dark Crow 0 Report post Posted February 10, 2007 Oh! ya Zsuper aku akan ikut cara ni Cara 2- Lukis model pada 3dsmax- Buat Bone Animation- Export as *.x- Import .X ke dalam 3dgs (MED)- Save (MDL)Tapi aku rasa aku buat sampai step export ke .X lepas tu aku pass ko file tu pastu ko buatkan langkah seterusnya bole? Sebab aku takde installler 3DGS. Quote Share this post Link to post Share on other sites
Langiler 0 Report post Posted February 10, 2007 ko tapker arr.. Proc Pentium.. den proc celeron...600mhz lak tu.... Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted February 10, 2007 DarkCrow, ko boleh guna MakeMDL tools yang aku bagi download tu... bila ko dah buat *.x, ko guna tools tu untuk convert ke MDL Quote Share this post Link to post Share on other sites