hoyoyo80 3 Report post Posted January 24, 2007 (edited) milkshape takleh render kot...tul ke? Edited January 24, 2007 by hoyoyo80 Quote Share this post Link to post Share on other sites
MalaYneuMaya 4 Report post Posted January 24, 2007 (edited) assalamualaikum...alamk aku lupa tulis poly keta tuh...takpe nnti aku bgitaupsl kat anim8or ada render dia jadi cantek dan licin sikit...edit:keta tuh ader poly: 8492, vertices:3501 (byk giler..aku terextrude byk kali..tu la psl )aku dh carik func render kt milkshape mmg xder kot.. Edited January 24, 2007 by MalaYneuMaya Quote Share this post Link to post Share on other sites
nxskynet 0 Report post Posted January 24, 2007 Model terbaru aku....Gambor nage skali ngan wireframeGambor Pedang...*Kedua2 model ini dibuat selama 2 jam tanpa henti,AMARAN...Jangan tiru aksi ini dirumah kerana akan menyebabkan mata anda rabun(mate aku dah rabun dah) Quote Share this post Link to post Share on other sites
Dark Crow 0 Report post Posted January 25, 2007 nxskynet gambar terbaru ko yg pedang tu bukan ke model pedang yang ade dalam gambar zbrush bila 1st startup zbrush program?Sorry la aku bukan nak menuduh apa-apa tapi memang sebijik bentuk pedang tu. Ni kapak low poly yg aku buat. Quote Share this post Link to post Share on other sites
nxskynet 0 Report post Posted January 25, 2007 Mane ader...yg kat startup zbrush punyer pedang tuh ader kepala orang....ko tengok laa btol2...Ko pon Pkai zbrush ker?? Quote Share this post Link to post Share on other sites
Vibrunnica 0 Report post Posted January 25, 2007 huh.. sumer main lowpoly ngan mapping... aku pon nak join aaa... ni model lowpoly...Yg ni model lama dulu aku wat... terpaksa stop sebab polycount gegiler.... nak wat displacement .... render plak lembap sebab dia convert ke poly=high poly render...kalo pc tak cukup ilmu simpan je laaa niat suci tu... nak guna normal mapping... texture tak accurate... sabo je laaa Quote Share this post Link to post Share on other sites
nxskynet 0 Report post Posted January 25, 2007 Vibrunica,lawa model hantu tuh,ko model kat mane tuh??ORANG LEMBU*Lawa tak???Yg aku tau mata dier tak lawa.... Quote Share this post Link to post Share on other sites
hoyoyo80 3 Report post Posted January 25, 2007 ni kira final la tu...tp mcm tak byk beza:p pasni nak rigging plak Quote Share this post Link to post Share on other sites
LanoV 22 Report post Posted January 25, 2007 Cantik.. masing2 dengan kepakaran sendiri. Hasil tangan setiap individu ada identity yang tersendiri.. Quote Share this post Link to post Share on other sites
nxskynet 0 Report post Posted January 25, 2007 (edited) LanoG,bile ko nak modelling???Asik kitaorang jerr...aku tau ko pun pandai modelling jugak..hehheheheheAku improve dier punyer idong ngan kulit,tapi mate maseh tak improve....hehehehehe*Nanti aku ingat aku nak wat demo camne aku modelling,korang nak tengok tak?????Kalo korang tak nak,aku tak yah wat,senang citer! Edited January 25, 2007 by nxskynet Quote Share this post Link to post Share on other sites
LanoV 22 Report post Posted January 25, 2007 Aku busy le nxskynet... mana ada masa nak modelling sekarang nie. Keje bertimbun kat opis, balik lewat2 plak tu. Nanti le, kalo aku dah free skit, aku start balik modelling. Ko ajar le cara buat model pakai Zbrush tu... kitorang sini mengalu-alukan ko punya tutorial tu nanti. Aku cadangkan ko bukak satu thread baru dengan tajuk Tutorial Modelling dgn ZBrush (Asas).... pasti ramai yang akan ikuti tutorial ko tu nanti. AKu memang tunggu orang ajar buat dalam Zbrush nie.... Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted January 26, 2007 Ok nie game baru yang baku buat. Masa aku design model tetiba je terus nak buat game.. heheheADVENTURE AT LANGKAWI (DOWNLOD: http://binagame.sytes.net) Quote Share this post Link to post Share on other sites
nxskynet 0 Report post Posted January 26, 2007 *Perghhhh....model paling lame nak siapkan,mengambil mase 4 hari...fiuhhh!!!! Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted January 26, 2007 Huhu, star war punye orang jahat ke.. hehe... nxs... ko punye model tu tak boleh kasi low poly ke? Bleh buat game kalau low poly. High poly tunggu 2020 baru bleh pakai... Quote Share this post Link to post Share on other sites
hoyoyo80 3 Report post Posted January 26, 2007 aku dah rig dah model aku:p tp nanti aku kasik posing screenie lagi:p sibuk sngt aku ni:pPEACE!!! Quote Share this post Link to post Share on other sites
hoyoyo80 3 Report post Posted January 26, 2007 high poly bleh reduce guna tool kot..kalu high poly Unreal /Doom III pun tak nak guna:p wakaka Quote Share this post Link to post Share on other sites
LanoV 22 Report post Posted January 26, 2007 High poly sesuai untuk jadi cover majalah or jadi dia punya intro screen... baru le gempak, dari segi marketing appeal... ada tu.. hehehe.Hoyoyo.. amacam. Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted January 26, 2007 Kalau high poly boleh buat character rigging ok gak... baru dapat animate. Hoyoyo. Ni model ketiga ko dah lukis. Game mana lagi? Ke ko collect kesemua model nie baru nak buat game. Quote Share this post Link to post Share on other sites
hoyoyo80 3 Report post Posted January 26, 2007 game dah ada backbone...game aku cuma remake game 2d jer buat 3d...tak pening aku pk plot/dialog smua...aku cuma target: tajamkan skill programming dan buat game faveret 2d aku jadi 3d...kira mcm syok sndiri jugak le:P Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted January 26, 2007 Oh game yang 2d ek. aku ingat lagi game tu. Takkan syok sendirik... kasi la kekita nie main gak. Ke ko tengah belajar physic. aku rasa physic bab collision je yang payah. lain senang je... kalau ko guna irrlicht rasanya dah siap dengan physic. 1 line je, dah ada physic... power power.. hehehe. bukan collision je, siap dengan graviti, panjat tangga.. complete la. Cuma 1 je aku heran. apsal guna irrlicht tak dapat run directx, aku kena guna opengl je... Quote Share this post Link to post Share on other sites
hoyoyo80 3 Report post Posted January 26, 2007 utk game ni aku guna dx7 + VB jer la...aku tak mahir sgt irrlicht...buat board game bleh la kot:P ko maybe ada masalah drebar kot!!! Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted January 26, 2007 Oh, guna vb... maut tuh... hehehe... yelah kalau ko tak biasa dengan c++ memang bengkok la guna irrlicht. Aku dah biasa guna apa-apa bahasa, sbb tu dulu aku buat game guna vb dah boleh terus jump buat c++. Sama je semua. Kalau ko guna SDK MS tu takde collision. memang hardcore la. kalau ko buat collision petak, normal game ko sama je... so dulu aku buat collision pakai line scanning. ada x1 dan x2, aku scan guna sphere collision samada kena tak line senget.... effisien wooo... hehehe... cuma ko kalau nak detect bouncing dari normal line tu parah sikit.Ramai gak yang kata irrlicht tak bleh start dx. So aku semak balik nanti. Quote Share this post Link to post Share on other sites
MalaYneuMaya 4 Report post Posted January 26, 2007 (edited) assalamualaikum...ya..cubaan mmbuat drift circuit...mcm sempit plak litar tuhh...takpe nnti aku rescale balik...ni ha wireframe...sori lupapolycount tu xmasuk sky nyer poly ok Edited January 26, 2007 by MalaYneuMaya Quote Share this post Link to post Share on other sites
zsuperxtreme 0 Report post Posted January 26, 2007 BLeh en malayneumaya show "wireframe" dan polycount tak? kalau sesuai aku nak muat kan litar ni dalam sample racing game. Quote Share this post Link to post Share on other sites
LanoV 22 Report post Posted January 26, 2007 Drift circuit yang baik tu.. Kalo buat macam litar sepang... silap aribulan kete F1 pun boleh masuk lumba gak. Quote Share this post Link to post Share on other sites